Version 1.0

TSG Competitive Rulebook

The official ruleset for The Skill Gap tournaments in THE FINALS. All captains are responsible for ensuring their team understands these rules.

1

Tournament Overview

Registration

  • Teams must be registered 3 days before the tournament date
  • Admins will perform a check-in 1 week and 2 weeks before the registration deadline.
  • Last check-in the day before the tournament.

Capacity

  • Max 8 teams

Region

  • NA

Game Mode

  • Ranked Cashout Ruleset
  • Private Match Lobby
  • Double Elimination
  • Grand Finals: Single Elimination (3v3)

Team Size

  • 3 Players
  • 1 Substitute (optional)

Roster Lock

  • Rosters lock at tournament check-in.
  • No player substitutions during an active match unless approved by tournament administration.
2

Match Format

  • Double Elimination / Losers Bracket. Pre-selected maps. Maps will be shared day-of in the Tournament chat.
  • Grand Final. First place of final cashout picks a map for the Grand Final.

Map Bans

  • Seoul
  • Kyoto
3

Allowed Equipment

  • All weapons, gadgets, specializations, and contestant builds currently available in the live game are legal unless listed under Restricted Items.
  • Tournament organizers may publish a restricted list before an event if balance concerns arise.
4

Banned Exploits

The following are prohibited:

  • Intentional map exploits
  • Clipping outside playable areas
  • Abusing unintended destruction glitches
  • Using bugs to become invulnerable
  • Infinite movement exploits
  • Duplication glitches
  • Macro abuse
  • Hardware scripting
  • Third-party software
  • Cheats of any kind
  • Smurfing
  • Any exploit ruled game-breaking by tournament staff may result in a replay or forfeiture.
5

Disconnect Rules

Before First Engagement

  • If a player disconnects before meaningful combat has begun, teams may agree to restart.

Mid Match

  • If a player disconnects after combat begins, play continues.
  • Tournament admins may approve a replay only in the event of verified server failure.
6

Timeouts

Each team receives:

  • One 5-minute technical timeout per series.
  • Only captains may request a timeout.
7

Player Conduct

Players must not:

  • Harass opponents
  • Use hate speech
  • Stream snipe
  • Ghost
  • Collude
  • Intentionally throw matches
  • Delay matches without cause
  • Unsportsmanlike conduct may result in warnings, map losses, disqualification, or ban from future tournaments.
8

Streaming Rules

  • Players may stream unless otherwise announced.

Required stream delay:

  • Minimum 2 minutes
  • Observers are exempt.
  • Tournament staff may require player POV recordings.
9

Communication

  • All team members must be a part of The Skill Gap Discord.
  • Only active players may communicate during gameplay.
  • 3 people limited in voice chat per team during gameplay.

Coaching is permitted only:

  • Before matches
  • During pauses
  • Between games
  • No live coaching during active rounds.
10

Match Reporting

Winning captain must report:

  • Final score
  • Screenshot of scoreboard
  • Replay or VOD if requested
11

Protests

  • Teams have 15 minutes after a match concludes to file a protest.

Evidence may include:

  • Video
  • Screenshots
  • Player recordings
  • Stream VODs
  • Tournament administration has final authority.
12

Competitive Integrity

  • Players must compete to the best of their ability.

The following are prohibited:

  • Match fixing
  • Betting on tournament matches
  • Smurfing
  • Account sharing
  • Impersonation
  • Ringer players
  • Violations may result in permanent bans.
13

Technical Requirements

Minimum requirements:

  • Stable internet connection
  • Updated game client
  • Voice communication available
  • Functional microphone
  • Players are responsible for ensuring equipment works before match start.
14

Admin Decisions

Tournament administrators reserve the right to:

  • Restart matches
  • Award forfeits
  • Issue penalties
  • Modify schedules
  • Interpret rules
  • Admin decisions are final.
15

Penalty Guide

Warning

  • Minor first offense

Game Loss

  • Repeated rule violations
  • Unsportsmanlike conduct

Series Forfeit

  • Failure to appear
  • Cheating investigation
  • Refusal to follow admin instructions

Tournament Ban

  • Proven cheating
  • Match fixing
  • Severe misconduct
16

Recommended Tournament Standards

  • Double Elimination Bracket
  • Neutral observers
  • Player POV recording encouraged
  • Admin present before and after every match
  • Discord voice required for entire team
17

Player Eligibility

  • All players must have completed all 4 ranked placement matches in the current season to be eligible to compete.
  • Any player without completed placements will not be permitted to play, and their team must substitute an eligible player before match time.
  • Admins may request proof of completed placements at check-in.
18

Code of Competition

  • Respect opponents.
  • Respect officials.
  • Play to win.
  • Win with integrity.
  • Respect The Skill Gap.
— End of Rulebook —